You can see some of his in-game abilities and how they work early, the video is on the bottom of the page.
It's an interview about how Riot's League of Legends sits apart from other MOBA games.
The video is something IGN has about the mechanics of the new hero.
http://www.rockpapershotgun.com/2011/12/22/riot-talk-champions-and-fortnightly-content/
Definitely love him already.
Weage of Wegends
League of Legends Comics and Stuff!!
Thursday, December 22, 2011
Wednesday, December 21, 2011
Viktor, the mad inventor (machine herald)
First off, I do get to play on a friends laptop now and then, so I'm not completely off of the game. (Thank you friend!)
Anyway, Riot announced a new upcoming hero, Viktor. Apparently he's Blitzcrank's inventor, but had the idea stolen, so he went mad and made himself a powerful sort of cyborg. Overall, I am super-duper-uper excited for this new addition to the League. I'm actually saving up my IP for him now, but I will, of course, see what he's like before blowing 6300 IP on him. But if he's anything like Blitz, it will be TOTALLY worth it. I can't wait for this new hero. I haven't been hyped for a champion like this since Yorick's release.
I'm going to be over-going on this and guess at his style. I expect him to be an oddball kinda like Blitz and Rumble. Because of that guess, I don't think I can further say what kind of champion he will be excactly... just different from the rest. And awesome.
Anyway, here's the post they put up, which you can find linked here: http://na.leagueoflegends.com/news/champion-sneak-peek-viktor-machine-herald
Champion Sneak Peek - Viktor, the Machine Herald Posted by Average Gatsby on Tue, 2011-12-20 19:40
If you’ve ever perused a book on ethics, you know that it’s important to give credit where credit is due. This happens to be especially important when mad scientists are involved. Hypothetically, if you were to construct a Great Steam Golem only to find that some other scientific type had claimed your creation as his own, it might cause you to come a bit more unhinged.
Meet Viktor, the Machine Herald. Not only is he the scientist who invented Blitzcrank, but he also had his creation usurped by his fiendish professor. Now, people cope with grief in different ways. Some people cry, some people binge, and some people start replacing their body parts with robotic limbs. I guess we’ll leave it up to you to decide how you think Viktor deals with his problems.
Anyway, Riot announced a new upcoming hero, Viktor. Apparently he's Blitzcrank's inventor, but had the idea stolen, so he went mad and made himself a powerful sort of cyborg. Overall, I am super-duper-uper excited for this new addition to the League. I'm actually saving up my IP for him now, but I will, of course, see what he's like before blowing 6300 IP on him. But if he's anything like Blitz, it will be TOTALLY worth it. I can't wait for this new hero. I haven't been hyped for a champion like this since Yorick's release.
I'm going to be over-going on this and guess at his style. I expect him to be an oddball kinda like Blitz and Rumble. Because of that guess, I don't think I can further say what kind of champion he will be excactly... just different from the rest. And awesome.
Anyway, here's the post they put up, which you can find linked here: http://na.leagueoflegends.com/news/champion-sneak-peek-viktor-machine-herald
Champion Sneak Peek - Viktor, the Machine Herald Posted by Average Gatsby on Tue, 2011-12-20 19:40
If you’ve ever perused a book on ethics, you know that it’s important to give credit where credit is due. This happens to be especially important when mad scientists are involved. Hypothetically, if you were to construct a Great Steam Golem only to find that some other scientific type had claimed your creation as his own, it might cause you to come a bit more unhinged.
Meet Viktor, the Machine Herald. Not only is he the scientist who invented Blitzcrank, but he also had his creation usurped by his fiendish professor. Now, people cope with grief in different ways. Some people cry, some people binge, and some people start replacing their body parts with robotic limbs. I guess we’ll leave it up to you to decide how you think Viktor deals with his problems.
Tuesday, November 29, 2011
School? Whaaa--?
I've got just a wee bit of school left to do to be completely done, for like, ever (till college :P), and I've got other busy stuff going on IRL. Therefore, I'm kinda not posting (and haven't been) for a few weeks till I'm done.
Happy soloqueueing!
Happy soloqueueing!
Tuesday, November 22, 2011
Armored Bears
'Twas announced: the next hero shall be an armored bear. They already have numerous bears in the game (Annie, Udyr, for example), but obviously the community pushed it into being. I don't know what to say... except I think it's stupid.
Well I'm happy for all of you guys that think it's awesome. His name is Volibear, apparently. Resembles Golden Compass, I think. Whatever. Yet another spawn of the community.
You can read the announcement of this exciting new champion here: http://na.leagueoflegends.com/news/champion-sneak-peek-%E2%80%93-volibear-thunder%E2%80%99s-roar
Saturday, November 12, 2011
New mastery page layout for season 2
New mastery page setups, oh boy! Now I have to spend ALL that time going through and re-organizing my mastery pages. 'Course they're already a big fat mess.
Anyway, here's what Riot says about the new system for mastery pages:
Another update that we’re excited to share with you is Season Two’s new mastery trees. Coupled with new summoner spells , these new masteries will present players with even more strategic options as we head into the new season.
Variety is the Spice of Life
As they are currently designed, the masteries in League of Legends tend to support a small number of optimum paths depending on the champion role. With the redesign we want each champion to have a variety of choices depending on your particular playstyle. For example:
In the Offense tree, the new options are equally viable for champions that specialize in either physical or magical damage.
Defense has new options for initiators who want to increase their movement speed, or gain increased gold from kill assists.
The Utility tree provides new options for players playing support champions. For instance, they can use the new masteries to increase their passive gold gain and starting gold, so they can get the items they need faster.
In addition to supporting a greater variety of champions in each tree, we’ll also be increasing the number of options available at each level of the tree. No matter how you choose to specialize, every role has new options within masteries for improving their effectiveness.
Equivalent Exchange
We also wanted to normalize the value of each individual mastery point across the mastery trees. As we have added more items to the game, the value of altering certain stats has changed. With the cost-benefit relationship of each stat more strongly determined through all of this iteration, it made sense to reevaluate the masteries with this new data in mind.
In the new system, every point matters. Each mastery point that you spend feels like a strong, impactful choice.
Spellbound
Finally, we wanted a better way for players to select the masteries associated with their chosen summoner spells. Presently, selecting a mastery aimed at augmenting a particular spell might involve specializing deeply in a specific tree, even if it’s primarily focused on stats you’re not interested in increasing. Currently, reducing the cooldown on Flash requires heavy point investment in the Utility tree, which isn’t optimal for some roles.
Under the new system, each tree will now feature a tier 1 mastery that will boost all of the summoner spells associated with it. This way, all summer spells can be amplified at low cost, opening up the field for new strategic combinations, and affording you the ability to still specialize in the tree most closely associated with your combat style. Additionally, by giving summoners the option to select these highly-impactful masteries early, new players now have compelling choices available to them as early as level 1.
More Options, More Impact
These new changes to the mastery trees will provide you with better customization options for your champions each time you take to the Field of Justice. Additionally, you should no longer feel that some masteries are simply more powerful than others or that you’re obliged to specialize in one tree or another in order to boost a particular summoner spell. Instead, you’re free to focus on new strategic options, and new combinations that improve your combat effectiveness.
END OF ARTICLE
-------------------------------------------------------------------------------------------------
It also appears that in the Defense masteries, that the "take 1/2 minion and beast damage" seems a bit over-powered. Hello jungle, good-bye Tibbers! I expect this to be nerfed, honestly.
And increased gold from assists!!?? Hello, Karthus! Granted, it'll net only about 500 - 1000 extra gold over the match.
Also, Greed will no net about 1600 gold instead of 800 since they increased the per 5 to 2 instead of 1.
These changes will definitely affect the way the game is played. Time for a fresh start!
Anyway, here's what Riot says about the new system for mastery pages:
Another update that we’re excited to share with you is Season Two’s new mastery trees. Coupled with new summoner spells , these new masteries will present players with even more strategic options as we head into the new season.
Variety is the Spice of Life
As they are currently designed, the masteries in League of Legends tend to support a small number of optimum paths depending on the champion role. With the redesign we want each champion to have a variety of choices depending on your particular playstyle. For example:
In the Offense tree, the new options are equally viable for champions that specialize in either physical or magical damage.
Defense has new options for initiators who want to increase their movement speed, or gain increased gold from kill assists.
The Utility tree provides new options for players playing support champions. For instance, they can use the new masteries to increase their passive gold gain and starting gold, so they can get the items they need faster.
In addition to supporting a greater variety of champions in each tree, we’ll also be increasing the number of options available at each level of the tree. No matter how you choose to specialize, every role has new options within masteries for improving their effectiveness.
Equivalent Exchange
We also wanted to normalize the value of each individual mastery point across the mastery trees. As we have added more items to the game, the value of altering certain stats has changed. With the cost-benefit relationship of each stat more strongly determined through all of this iteration, it made sense to reevaluate the masteries with this new data in mind.
In the new system, every point matters. Each mastery point that you spend feels like a strong, impactful choice.
Spellbound
Finally, we wanted a better way for players to select the masteries associated with their chosen summoner spells. Presently, selecting a mastery aimed at augmenting a particular spell might involve specializing deeply in a specific tree, even if it’s primarily focused on stats you’re not interested in increasing. Currently, reducing the cooldown on Flash requires heavy point investment in the Utility tree, which isn’t optimal for some roles.
Under the new system, each tree will now feature a tier 1 mastery that will boost all of the summoner spells associated with it. This way, all summer spells can be amplified at low cost, opening up the field for new strategic combinations, and affording you the ability to still specialize in the tree most closely associated with your combat style. Additionally, by giving summoners the option to select these highly-impactful masteries early, new players now have compelling choices available to them as early as level 1.
More Options, More Impact
These new changes to the mastery trees will provide you with better customization options for your champions each time you take to the Field of Justice. Additionally, you should no longer feel that some masteries are simply more powerful than others or that you’re obliged to specialize in one tree or another in order to boost a particular summoner spell. Instead, you’re free to focus on new strategic options, and new combinations that improve your combat effectiveness.
END OF ARTICLE
-------------------------------------------------------------------------------------------------
It also appears that in the Defense masteries, that the "take 1/2 minion and beast damage" seems a bit over-powered. Hello jungle, good-bye Tibbers! I expect this to be nerfed, honestly.
And increased gold from assists!!?? Hello, Karthus! Granted, it'll net only about 500 - 1000 extra gold over the match.
Also, Greed will no net about 1600 gold instead of 800 since they increased the per 5 to 2 instead of 1.
These changes will definitely affect the way the game is played. Time for a fresh start!
Fizz: the Tidal Trickster
Riot announced his skill set.
Abilities:
Piercing Strike:
Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
Seastone Trident:
Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
Active: Fizz's attacks are empowered, dealing additional magic damage and causing grevious wounds to his opponents.
Playful / Trickster:
Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
Chum the Waters (Ultimate):
Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
Nimble Fighter (Passive):
Fizz's dexterity allows him to ignore unit collisions and take less damage from basic attacks.
If anything is going to be overpowered, it's his E. That's like having a free Zhonya's Hourglass build into an ability you can use at least every 20 seconds. Except you can move around, too.
And his ultimate just looks like a heap of fun.
Well I suppose it's not a bad thing for Riot to go off of their "serious" releases they've been doing lately. Look's like fun.
Abilities:
Piercing Strike:
Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
Seastone Trident:
Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
Active: Fizz's attacks are empowered, dealing additional magic damage and causing grevious wounds to his opponents.
Playful / Trickster:
Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
Chum the Waters (Ultimate):
Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
Nimble Fighter (Passive):
Fizz's dexterity allows him to ignore unit collisions and take less damage from basic attacks.
If anything is going to be overpowered, it's his E. That's like having a free Zhonya's Hourglass build into an ability you can use at least every 20 seconds. Except you can move around, too.
And his ultimate just looks like a heap of fun.
Well I suppose it's not a bad thing for Riot to go off of their "serious" releases they've been doing lately. Look's like fun.
Thursday, November 10, 2011
Fizz champion art spotlight
They've put up an art spotlight for the upcoming Fizz champion. (AP CC champ? lol)
Also, I just looked and saw a mechanics preview.
Apparently AP CC AOE assassin. I'm actually kind of excited about him now.
You can read the article here.
Yay for retarded Yordles! I love Rumble, so I might be great Fizz. We'll see, when he goes free week or I break down and unlock him.
Also, I just looked and saw a mechanics preview.
Apparently AP CC AOE assassin. I'm actually kind of excited about him now.
You can read the article here.
Yay for retarded Yordles! I love Rumble, so I might be great Fizz. We'll see, when he goes free week or I break down and unlock him.
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